PSP Graphics Programming

Wow… let me just say the homebrew console dev community as a whole, are one of the brightest groups of people I’ve ever ran into. Ask a question and you get an answer worth more than your question =)

Well let me not rant on about how cool these guys are, but spit out the daily dwindle of what consists of programming on the PSP.

So I got off to an early start, around 4am, where I ventured into the realm of low level console development. I chose the path of least resistence, as per usual, the hard way. Regarding myself as a person who always takes the hard way, I gain a large amount of pride and self-respect. I need it, its for that complex I have ;)

Arriving at (0,0), I opened up vim & pspsdk docs and ran! Damn it, I was telling myself. I didn’t get far at first, so I reached the conclusion, sample code and lots of it. So I read through tons of code, finding a uniform style to stitch something together with. In return, I gained some knowledge I didn’t intend to.

The outcome: beginnings of my very first engine.

Features:

Double Buffering, PNG Rendering, Rectangle Drawing, Control Event Handler.

Thats all for now.

About aballai

something about myself...hrmmm
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