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	<title>Adam's Continuity at BlackAcid &#187; PSP Programming</title>
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	<link>http://blogs.blackacid.org</link>
	<description>Experiments in Real Time</description>
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		<title>FreeBSD and LibUSB</title>
		<link>http://blogs.blackacid.org/2006/04/09/freebsd-and-libusb/</link>
		<comments>http://blogs.blackacid.org/2006/04/09/freebsd-and-libusb/#comments</comments>
		<pubDate>Mon, 10 Apr 2006 01:32:53 +0000</pubDate>
		<dc:creator>aballai</dc:creator>
				<category><![CDATA[FreeBSD]]></category>
		<category><![CDATA[PSP Programming]]></category>

		<guid isPermaLink="false">http://blogs.blackacid.org/2006/04/09/freebsd-and-libusb/</guid>
		<description><![CDATA[I&#8217;ve come by a couple interesting snags with my psp homebrew toolset. Using psplink in my environment of choice has given me more trouble than I beckoned. Currently, using usbhostfs_pc tool will do the job until you exit. Upon exit &#8230; <a href="http://blogs.blackacid.org/2006/04/09/freebsd-and-libusb/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve come by a couple interesting snags with my psp homebrew toolset. Using psplink in my environment of choice has given me more trouble than I beckoned. Currently, using usbhostfs_pc tool will do the job until you exit. Upon exit the FreeBSD kernel will throw an exception. I have a feeling this is either a problem with libusb or how usbhostfs_pc uses libusb. I&#8217;ll have more on this later. Still hacking.</p>
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		<title>PSP Graphics Programming</title>
		<link>http://blogs.blackacid.org/2006/04/01/psp-graphics-programming/</link>
		<comments>http://blogs.blackacid.org/2006/04/01/psp-graphics-programming/#comments</comments>
		<pubDate>Sun, 02 Apr 2006 01:37:20 +0000</pubDate>
		<dc:creator>aballai</dc:creator>
				<category><![CDATA[PSP Programming]]></category>

		<guid isPermaLink="false">http://blogs.blackacid.org/2006/04/01/psp-graphics-programming/</guid>
		<description><![CDATA[Wow&#8230; let me just say the homebrew console dev community as a whole, are one of the brightest groups of people I&#8217;ve ever ran into. Ask a question and you get an answer worth more than your question =) Well &#8230; <a href="http://blogs.blackacid.org/2006/04/01/psp-graphics-programming/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Wow&#8230; let me just say the homebrew console dev community as a whole, are one of the brightest groups of people I&#8217;ve ever ran into.  Ask a question and you get an answer worth more than your question =)</p>
<p>Well let me not rant on about how cool these guys are, but spit out the daily dwindle of what consists of programming on the PSP.</p>
<p><span id="more-5"></span></p>
<p>So I got off to an early start, around 4am, where I ventured into the realm of low level console development.  I chose the path of least resistence, as per usual, the hard way.  Regarding myself as a person who always takes the hard way, I gain a large amount of pride and self-respect.  I need it, its for that complex I have ;)</p>
<p>Arriving at (0,0), I opened up vim &#038; pspsdk docs and ran!  Damn it, I was telling myself.  I didn&#8217;t get far at first, so I reached the conclusion, sample code and lots of it.  So I read through tons of code, finding a uniform style to stitch something together with.  In return, I gained some knowledge I didn&#8217;t intend to.</p>
<p>The outcome:  beginnings of my very first engine.</p>
<p>Features:</p>
<p>Double Buffering, PNG Rendering, Rectangle Drawing, Control Event Handler.</p>
<p>Thats all for now.</p>
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		<title>Busy, Busy, and Busy</title>
		<link>http://blogs.blackacid.org/2006/03/31/busy-busy-and-busy/</link>
		<comments>http://blogs.blackacid.org/2006/03/31/busy-busy-and-busy/#comments</comments>
		<pubDate>Fri, 31 Mar 2006 14:44:55 +0000</pubDate>
		<dc:creator>aballai</dc:creator>
				<category><![CDATA[Daily Dwindle]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[PSP Programming]]></category>

		<guid isPermaLink="false">http://blackacid.org/wordpress/?p=4</guid>
		<description><![CDATA[It&#8217;s been a hell of a week with tossing and turning between personal, business, and education. I&#8217;ve succeeded in re-entering a University to finish up my BSE in programming. Biggest feat of getting a business plan written for a new &#8230; <a href="http://blogs.blackacid.org/2006/03/31/busy-busy-and-busy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a hell of a week with tossing and turning between personal, business, and education. I&#8217;ve succeeded in re-entering a University to finish up my BSE in programming. Biggest feat of getting a business plan written for a new venture is completed, <span id="more-4"></span>or so I think ;) Alas, I&#8217;ve gotten requests for possible work. A healthy note always works.</p>
<p>So whats under my dev-blurb for the last 24 hours you ask?</p>
<p>I loaded up FreeBSD-6.0 Release on my HP zv5410us &#8211; thanks to cokane for the help he pointed me to at defcon last year! =)</p>
<p>Looks like I got this blog properly working and running under my hackish design of four cols =D</p>
<p>I accomplished a series of annoying builds, builds, and rebuilds till I had an outcome of a<br />
full homebrew psp development toolchain setup&#8230;  not very difficult to make <a href="http://www.oopo.net/consoledev">oopo&#8217;s</a> script to work properly under freebsd.  If you can&#8217;t figure it out, well email me or join #pspdev on freenode.</p>
<p>Looks great, feels great, the psp that is. I wrote a couple tests for the 1.0 psp that work as predicted ;) Simple text-based output and shapes, nothing special. I&#8217;ll try some algorithms in a bit and try out the pad!</p>
<ul />Getting sleepy, but more stuff to do!</p>
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